Your raffle
Draw the winners
Preview
Ten tickets per A4 page, each with a stub to keep the buyer's name. Cut along the dashed lines.
The raffle ticket generator prints numbered raffle tickets and then draws the winners. Name your raffle, add a line for the price and draw time, choose the numbers, and print. Each ticket has a stub with the same number and space for the buyer’s name and phone. Ten tickets fit on an A4 page, so 100 tickets is ten sheets. It’s free, and nothing you type leaves your browser.
Printing raffle tickets
- Raffle name and details: shown on every ticket. “£1 a ticket · Draw at 4pm” is plenty.
- First and last ticket number: start at 1, or carry on from last year’s book at 501.
- Cutting: each ticket is a row with a dashed line between the stub and the ticket. Fold before you tear and they come apart neatly.
Print on thin card if you can. Paper tickets get crumpled in pockets, and a winner holding something unreadable is the last thing you need at the draw.
Drawing the winners
Put in how many prizes there are, and if you didn’t sell every ticket, the last number sold. The generator then picks that many different winning numbers at random from the tickets in play. No ticket can win twice. Draw the top prize first or last, whichever you prefer, and read the numbers out in the order they come up.
With 100 tickets sold and 3 prizes, every ticket has a 3% chance of winning something. Someone who bought a strip of five has a 14.4% chance, a little under five times as much, because one strip can’t win the same prize twice.
Tips for a smooth raffle
Sell from one book at a time so the numbers stay in order. Fill in the stubs as you go, not at the end. And check the rules on running raffles where you are: small raffles at a single event are usually simple, but bigger ones with tickets sold in advance can need a licence.
For a sweepstake on a race or tournament, use the sweepstake generator. To pick one name from a list, try spin the wheel.