Backgammon Odds Chart

Backgammon odds chart: the chance to hit a blot at any distance, to come in from the bar, and your take point for the doubling cube, with a quick calculator.

The position

Assumes nothing blocks the way.
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Your chances

Chance to hit–
Rolls that hit, out of 36–
Chance one checker comes in–
Chance both of two checkers come in–
Chance you dance (no checker in)–
Your take point–
Take: average result–
Pass: you lose–

Shots count all 36 rolls with no blocking points; real positions can be lower. Coming in: 1 − (closed points ÷ 6)². Take point for a money game without cube ownership: (2 × average loss − 1) ÷ (2 × average win + 2 × average loss), which is 25% with no gammons.

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A blot six pips away gets hit 17 times out of 36, almost half the time. Move it to seven and the shots drop to 6 in 36. That’s the most useful fact in backgammon, and the CasinoCalcs backgammon odds chart below lays out every distance. The calculator above adds two more: your chance of coming in from the bar against any home board, and whether to take a double. It’s free and exact.

Still learning the moves? How to play backgammon covers the setup, hitting, bearing off and the cube before you get into the numbers.

Backgammon odds chart: hitting a blot

Direct and indirect shots, assuming no points in the way:

Pips away Rolls that hit (of 36) Chance
1 11 30.6%
2 12 33.3%
3 14 38.9%
4 15 41.7%
5 15 41.7%
6 17 47.2%
7 6 16.7%
8 6 16.7%
9 5 13.9%
10 3 8.3%
11 2 5.6%
12 3 8.3%
15 1 2.8%
16 1 2.8%
18 1 2.8%
20 1 2.8%
24 1 2.8%

Two things stand out. Shots rise from 1 to 6 pips, then fall off a cliff at 7. And 12 pips gets 3 rolls (6-6, 4-4, 3-3 with the right path open) while 11 only gets 2. Blocking points in between cut the double-dice shots, so real numbers are often lower.

Coming in from the bar

Points closed One checker comes in Both of two come in
0 100.0% 100.0%
1 97.2% 69.4%
2 88.9% 44.4%
3 75.0% 25.0%
4 55.6% 11.1%
5 30.6% 2.8%
6 0.0% 0.0%

The doubling cube: take or pass?

Pass and you lose one point. Take and you play for two. With no gammons, taking is right whenever you win at least 25% of the time: 25% × 2 − 75% × 2 = −1, the same as passing. Gammons change it. If 20% of your losses would be gammons and 10% of your wins, the take point rises to 30.4%. The calculator’s third mode works it out. To know who’s ahead in the race before you double, count it with the backgammon pip count calculator, and for more dice maths there’s the dice probability calculator.

Frequently asked questions

What are the odds of hitting a blot 6 pips away?

17 rolls in 36, or 47.2%, if nothing blocks the way. Six is the most-hit distance because so many rolls make a six.

Why are blots 7 pips away safer than 6?

Beyond six you need both dice, so the shots drop sharply: 6 rolls in 36 (16.7%) at 7 pips.

What is the take point in backgammon?

In a money game with no gammons, 25%. If you win at least a quarter of the time, taking a double loses less than passing.

How often do you come in from the bar against a 3-point board?

75%. Only 9 of the 36 rolls fail, when both dice land on closed points.

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