Backgammon Pip Count Calculator

Backgammon pip count calculator: enter the checkers on each point to get both pip counts, the race lead, when to double with the 8-9-12 rule and the odds of hitting a blot.

Checkers on each point

Count points from each player's own side: point 1 is that player's ace point, 24 is the far end. A checker on the bar is 25 pips away.

You

Opponent

Pip count

Chance to hit a single blot with one roll

Pips awayRolls that hitChance

Shot odds assume nothing is blocking the way. Doubling advice uses the 8-9-12 rule for a pure race of about 60 pips or more; close to the end, use exact bear-off tables instead.

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A pip count calculator tells you who’s winning the race in backgammon. Both sides start on 167 pips. Halfway through, counting it in your head with checkers stacked everywhere is where most players lose track. Put the checkers on each point into the free CasinoCalcs calculator and it gives you both counts, the lead and whether the race is worth a double.

How the pip count calculator works

A checker’s pip count is how far it has to travel to bear off. One on your 6-point is 6 pips away, one on the bar is 25. Add up every checker and that’s your count. Points are numbered from each player’s own side, so your ace point and your opponent’s ace point are both point 1.

The player on roll is worth about four pips extra, since half an average roll is 4.08 pips. The calculator shows the raw lead and the lead allowing for whose turn it is.

When to double in a race

For a straight race of about 60 pips or more, the 8-9-12 rule is a good guide. Work out the lead as a percentage of the leader’s count:

  • 8%: make the first double.
  • 9%: redouble.
  • 12% or more: the opponent should pass.

So at 100 against 109, you’re 9% up: double or redouble, and your opponent should still take. At 100 against 113 it’s a pass. In short races the rule gets loose, and checkers piled on a few points (wastage) count against you.

Shot odds

The table shows how many of the 36 rolls hit a single blot at each distance, with nothing in the way. Direct shots climb from 11 rolls at 1 pip to 17 at 6 pips. Past 6, the numbers fall off a cliff: 7 and 8 pips away are only hit by 6 rolls each. So if you have to leave a blot, leave it 7 or more away where you can.

For other dice odds, the dice probability calculator handles any number of dice. If you’re new to the game itself, start with how to play backgammon.

Once you know the race, the backgammon odds chart gives hitting and entering odds and your take point.

Frequently asked questions

How do you count pips in backgammon?

Multiply the checkers on each point by the point number (bar = 25) and add them up. The starting position is 167 for each side.

When should you double in a backgammon race?

With the 8-9-12 rule: double at an 8% lead, redouble at 9%, and pass if the lead is over 12%.

What are the odds of hitting a blot 6 pips away?

17 rolls out of 36, about 47%, if nothing is blocking.

What is the hardest distance to hit?

Of the shots up to 12 away, 11 pips (2 rolls of 36) is the hardest.

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