Teen Patti Calculator & Hand Chart

Teen Patti calculator: put in your three cards and see how often they hold up against one to five players, plus the full hand chart with odds.

Your three cards

Tables differ. Check the house rules.

Your chances

Against one opponent every one of the 18,424 hands they could hold is checked. With more opponents the figure comes from 40,000 random deals, so it can move by a few tenths of a percent. Blind play, side shows and betting are not modelled: this is who holds the best hand at the showdown.

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This Teen Patti calculator takes your three cards and tells you how often they’re the best hand at showdown, against one opponent or up to five. Against one player it checks all 18,424 hands they could hold, so the number is exact. Pick K-K-3 and you’ll see 89.7% heads-up, which drops to 72% with three opponents and 58% with five. Below the CasinoCalcs calculator there’s the hand chart with the odds of every rank.

Teen Patti hand rankings and odds

Hand Example Ways to make it Odds
Trail (three of a kind) 7♠ 7♥ 7♦ 52 1 in 425
Pure sequence (straight flush) 8♥ 9♥ 10♥ 48 1 in 460
Sequence (run) 4♣ 5♦ 6♠ 720 1 in 31
Colour (flush) 2♦ 9♦ K♦ 1,096 1 in 20
Pair Q♣ Q♦ 5♥ 3,744 1 in 5.9
High card A♠ 9♦ 4♣ 16,440 3 in 4 hands

Within a rank, higher cards win: A-A-A is the top trail, a pair of kings beats a pair of queens, and two pairs of the same rank go to the higher odd card. High-card hands are compared card by card from the top, so A-9-4 beats A-8-7.

What your hand is worth at the table

Most people underrate pairs and overrate ace-high. A pair of 2s with a 5 kicker wins 74% of heads-up showdowns, but A-J-8 offsuit only manages 69%, simply because high card is what three hands in four end up being. The coin-flip hand heads-up sits around K-9-5. Anything below that, like Q-8-4 at 35% or J-8-4 at 25%, is behind before you’ve put a chip in.

More players change everything. The same pair of 2s is the best hand only 41% of the time against three opponents and 23% against five. A-K-9 falls from 74% heads-up to 22% at a six-handed table. That’s why live tables with lots of players feel like everyone has a sequence: somebody usually has something.

Your hand v 1 player v 3 players v 5 players
A-A-K (pair of aces) 91.1% 75.6% 62.9%
5-4-3 (sequence) 96.5% 89.7% 83.4%
9-7-4 suited (colour) 92.0% 78.0% 66.1%
6-6-3 (low pair) 79.5% 50.3% 31.6%
A-K-9 (ace high) 73.9% 40.1% 22.0%
K-9-5 (king high) 49.5% 11.4% 2.3%

Teen Patti rules

Teen Patti is three-card poker played around a table, usually with three to six players. Everyone puts a fixed boot amount into the pot and gets three cards face down. Then, going round, each player either stays in by betting or folds. You can play blind, without looking, and blind players bet half what seen players do: if the current stake is 10, a blind player puts in 10 and a seen player 20.

Two other moves matter. A seen player can ask the player before them for a side show, a private comparison where the weaker hand folds, and that player can say no. When only two players are left, either can pay for a show, and the best hand takes the pot. Hands rank, from the top: trail (three of a kind), pure sequence, sequence, colour, pair, high card.

Playing blind, side shows and the boot

The calculator answers one question: who holds the best cards when they’re turned over. It doesn’t model betting blind, asking for a side show or the boot amount, because those depend on how the others at your table play. What it does give you is the starting point for those calls. If your hand wins 30% of showdowns and the pot is offering you four to one, calling is fine; at nine to one it’s a gift.

Live casino versions usually drop the betting rounds altogether and let you bet on the hand or on side bets that pay for a pair or better. Those side bets work like Pair Plus in three card poker, with the same 22,100 hands underneath, so the hand odds above apply. Check the pay table though: a pair paying 1 to 1 with a flush at 4 is a very different bet from a pair at 1 and a flush at 3.

Three cards, small numbers

Three cards from 52 is only 22,100 possible hands, which is why Teen Patti maths is so tidy compared with Texas Hold’em. If you know three card poker, the counts are identical; only the order changes, with the sequence moving above the colour because 720 is smaller than 1,096. For the poker version of the same deal, see the three card poker strategy chart.

Teen Patti is quick, and quick games add up. Decide your limit before you sit down. BeGambleAware.org offers free, confidential help.

Frequently asked questions

What is the best hand in Teen Patti?

A trail (three of a kind), and three aces is the best trail of all. A pure sequence (three suited cards in a row) comes next, then a plain sequence, a colour, a pair and high card.

Why does a sequence beat a colour in Teen Patti?

Because it's rarer with three cards. There are 720 ways to make a sequence that isn't suited, against 1,096 ways to make a colour, so the run ranks higher. Five-card poker players often get this one backwards.

What are the odds of a trail in Teen Patti?

52 hands out of 22,100, so about 1 in 425 deals. A pure sequence is slightly more common at 1 in 460.

Is A-2-3 the highest sequence?

It depends on the table. Many games rank A-K-Q first and A-2-3 second, some put A-2-3 on top, and a few treat it as the lowest run. The calculator has a switch for all three, so check the house rules before you rely on it.

How good is a pair in Teen Patti?

Better than it looks. Even a pair of 2s beats a single opponent about 74% of the time, because three out of four Teen Patti hands are just high card.

What are the basic Teen Patti rules?

Everyone pays the boot, gets three cards and bets or folds in turn. Blind players bet half as much as seen players, and when two remain either can ask for a show.

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