Method
Your ability scores
Earlier sets
A DnD stat roller saves you hunting for four d6 and a pencil. Pick a method, press roll, and you get six ability scores with their modifiers, the total, and what the set is worth on the 27-point buy scale. It’s free and shows the dice behind every score, with the dropped die crossed out, so your DM can see you didn’t fudge.
How the DnD stat roller works
- 4d6, drop the lowest. The usual method. Roll four dice, add the best three. Scores average 12.24, and you’ll see an 18 on 1.62% of rolls, about once in every ten characters.
- 4d6, reroll 1s. Kinder. Ones never count, so low scores almost vanish.
- 3d6 straight. Old school. Average 10.5, with plenty of 7s and 8s.
- 2d6 + 6. A flat range of 8 to 18, no disasters.
- Standard array. 15, 14, 13, 12, 10 and 8, the same for everyone. Worth 27 points.
Lots of tables reroll a set that’s too weak. Put a floor in the box, say +3 total modifier, and it rerolls until the set qualifies.
Is rolling better than point buy?
On average, slightly. A 4d6-drop-lowest set averages about 73 in total, a point above the standard array’s 72. The catch is spread: one player gets 17, 16, 15 and another gets nothing above 13. Point buy is fair. Rolling is fun. The table under the scores shows the exact chance of each result so you can decide which your group prefers.
For combat and skill checks, the DnD dice roller covers every die with advantage and notation. The dice average calculator gives the average and range of any roll.