Buying Points Calculator

Buying points calculator: check whether a half point is worth the extra juice. Pick the key number, compare -110 with -120, and see the break-even push rate and the EV.

The half point

Push frequency for your sport and line.

Is it worth buying?

Value of the half point per bet–
Break-even push rate–
Push rate you're using–
EV per bet without buying–
EV per bet after buying–
Extra juice you pay–

Assumes the line is a coin flip apart from the number in question. On to a number: win 50%, push = push rate, lose 50% − push rate. Off a number: the push share becomes wins. EV = win × (decimal odds − 1) − loss. The push rates are rough NFL figures for how often a game ends exactly on that number for your side when the line is close to it. Roughly 15% of all NFL games are decided by 3 points, but that counts both teams; the true rate also depends on the total and era, so treat these as a guide.

Maths checked by Josh Miller · updated Nov 2026How we calculate →

A buying points calculator settles the old argument about whether a half point is worth paying for. Here’s the usual spot: your team is +2.5 at -110, and the book will sell you +3 at -120. That half point turns every three-point loss into a push. Is that worth 10 cents of juice? It depends entirely on how often your game lands on 3, and the free calculator above runs the numbers.

How the buying points calculator works

Pick whether the half point moves you on to a number (+2.5 to +3, a loss becomes a push) or off it (+3 to +3.5, a push becomes a win). Choose the number and the calculator fills in a rough push rate, or type your own. It assumes the game is otherwise a coin flip and works out the EV both ways.

The break-even push rate is the line to watch. At -110 to -120, moving on to a number needs it to land about 3.8% of the time. Moving off a number needs about 4.4%. If your number lands more often than that, buy.

Which half points are worth it

In the NFL, 3 is the big one: roughly 15% of games are decided by exactly three points, and for a line near 3 your side lands on it something like 9% of the time. That clears the bar at -120 easily. 7 is next, and usually worth it too. After that it falls away fast. 10, 6 and 4 come up around 3% for your side, which doesn’t cover 10 cents of juice, and 14 is even rarer.

Basketball and college football spread their margins more evenly, so there’s rarely a number worth buying onto. Basketball books also tend to charge more per half point.

A half point costs less on the moneyline side of things if you’re teasing anyway: the teaser calculator shows what six points across 3 and 7 are worth. And the vig calculator will tell you exactly how much the extra juice adds to the book’s margin.

Bet with money you can afford to lose. If it stops being fun, BeGambleAware.org is free and confidential.

Frequently asked questions

Is buying a half point worth it?

Mostly only on and off 3 and 7 in the NFL, and at -120 or better. Other numbers don't land often enough to pay for the extra juice.

How often do NFL games land on 3?

About 15% of all games finish with a three-point margin, counting both teams. For your side of a line near 3, it's roughly 9%.

What push rate do I need to buy from -110 to -120?

About 3.8% when you move on to a number and 4.4% when you move off one.

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